Obrazkowego szaleństwa ciąg dalszy: Well what do you know, the new sorting mode fixed 18 Wheeler , no more pitch black title screen and such. And some more goods from Yuki (I'm sooo behind with this stuff now...) More, more,
New memorycard manager and patch browser New Cpu->Speedhacks section providing ways to speed the emu up (will compromise on stability) VIF Unpack fixes, mainly for Sensible soccer, Brian Lara Cricket etc. Small speedups on some parts of the emu. Enhanced
15th March, 2008 - A couple of items arrived.... Super Qix PCB, thanks to madness An STV cart, some sort of crane game, thanks to rtw I also bought a Virtua Fighter 4 cart (NAOMI 2). It's supposedly not common
Fix the mess between default and custom controls created by the autofire saving ability Prevent a crash when messing with the autofire before a game is actually loaded Fix bad palette in kof96ng (it's a general fix, the palette actually
Added driver for Double Dragon 3 / Combatribes Added driver for WWF Wrestlemania Added driver for Kyugo Z80-based hardware Updated the pacman driver to the latest version released by iq_132 Added iq_132s Bank Panic driver Added iq_132s Mr. Do driver
added: support for upcoming new xml datfile headers added: support for 4 new datfile header fields (date, email, url, homepage) added: support for new game/gamelist tags and cmpro's rebuildto/date tags misc: all datexports now use the xml format misc: engine.cfg's
Big fix for CD games (growlanser games, simple series games etc) should now work. any cd's which loop read should be fixed by this (not dvd's) Small regression causing missing/corrupt graphics on Shox and Wipeout Oh and managed to fix
Fixed an irq problem in the cave driver which was freezing esprade at the 1st boss. The cause is the new version of starscream which is more precise with interrupts, I even wonder how the cave driver could work the
Fixed the loading animations "flashes", during, after or before the animations (thanks to Juveno41 for the animation he found on youtube, it helped a lot !). It also finally explains why the animations of overtop were bad from level 2
uaegfx.card fallback graphics routines fixed (rarely used drawing modes that native C-code "blitter" does not support) print uaegfx.card version to log file simple RTG scaling support, do not change resolution but scale to fullscreen if display size configured in display
Bugs Fixed: DAT / XML reading routines may have wrongly reported success if file to be read not present (fixed) Control data may have been incorrectly read from (non-MAME) DAT files (fixed) BIOS descriptions were not being shown correctly from